![]() The key is confidence and fast action, and when you're taking out 20-plus bad guys in quick succession, it's easy to walk away feeling smug. Tricking an enemy into taking out their support or provoking a group of foes before blowing them up with a well-placed mine feels fantastic, and surveying the ensuing carnage makes you feel amazing for having survived it. You can pick up grenades or timed mines, teleport into a room, drop one, and teleport back out. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass.Įnemies are dumb enough to kill their fellow soldiers if they think they have a shot at you, a fact that becomes near-vital once they begin carrying rocket launchers. Shifty feels varied, even as you're performing the same actions repeatedly. As you warp around-being careful not to use five warps in quick succession and deplete your shift meter-carnage is likely to unfurl around you, and it's up to you to corral your enemies while also being aware of any nearby hazards. You can have a perfect plan for how to deal with the first 10 foes in an area, but one of them might use a surprising new tactic or more enemies might flood in, and you suddenly need to adjust your strategy. ![]() Shifty is that you can only plan so far ahead, especially in later levels. This is one of the game's simpler scenarios-at any given point, there's a chance you also need to deal with proximity mines, rocket-launching enemies, turrets, moving laser grids, and zones that hinder shifting. From there, you can warp back into the room they just left and take out the last to leave, then run outside and warp between the stragglers, taking them down as fast as possible. The foes in the room will give chase, and you'll stand by the doorway and take out another one by slamming them into the door as they exit, then warp to safety. In a typical encounter, you might aggressively warp into a room, punch an enemy twice, and then immediately jump out. Shifty only has three abilities: He can teleport a short distance, he can punch hard, and he can pick up melee weapons which can then be used to strike an enemy directly or thrown from afar. There's a plot, but the script all but acknowledges that it doesn't matter-you're here to teleport a lot and beat up hundreds of bad guys. ![]() Shifty, a gun-averse thief with the power of teleportation who spends the entire game storming a tower in the style of movies like The Raid or Dredd. Shifty lives up to the expectations that description might instill. In one sentence, it's "Hotline Miami meets that opening Nightcrawler sequence in X-Men sequel film X2." It's high-concept, but Mr. Shifty's influences are easy to identify. Mr Shifty has not been rated by our users yet.Mr. Mr Shifty runs on the following operating systems: Windows. It was initially added to our database on. The latest version of Mr Shifty is currently unknown. Mr Shifty is a Shareware software in the category Miscellaneous developed by Team Shifty. During Slow-Mo, shift recharges almost instantly and time is slowed down for all enemies. When this meter is full, the next bullet that comes close to Shifty will activate "Slow-Mo". Killing enemies adds to a meter at the bottom of the player's screen, which begins to drain after not killing an enemy for a short time. Any hit from a weapon - or from an environmental hazard such as lasers, mines, or turrets - will kill Shifty and send him to the beginning of the room to try again. Enemies carry many different weapons, including shotguns, flamethrowers, and rocket launchers. Scattered around levels are various melee weapons and items which kill enemies in one hit these items may be held or thrown, and break after a few uses (except for certain throwable items). The player can punch to kill enemies in two or three hits, depending on the enemy. Some rooms have "shift blockers" that cannot be shifted into or out of. Shifting is limited: one shift regenerates for every second the player does not shift, but if the meter is depleted by shifting five times without allowing a recharge, the player cannot shift for five seconds. Shifty's signature ability is "shifting", which teleports him a few meters and lets him pass through thin walls or dodge bullets. He must either defeat all the enemies in a room to unlock the door to the next, or travel to its exit while avoiding all its hazards. Shifty advances through a linear series of rooms to reach the end of the stage, which is an elevator on all but the last stage. Shifty, who is attempting to steal a plutonium core from a building secured by many enemy guards. In the game, player assumes the role of a thief, Mr. ![]() ![]() Mr Shifty is a 2.5D beat 'em up video game developed by Team Shifty and published by tinyBuild. ![]()
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